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Agent-based Crowd Simulation Modelling for a Gaming Environment

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  • Tue, 06/20/2017 - 3:00pm - 4:30pm




Agent-based Crowd Simulation Modelling for a Gaming Environment

MSc Thesis Proposal by:

Songqiao Sun

Date:  Tuesday, June 20th, 2017
Time:  3: 00 pm – 4:30 pm
Location: 3105, Lambton Tower

Abstract: Crowd simulation is a process to simulate the movements of a vast number of entities or characters. It is widely used in virtual video games, films, and crisis training purposes like evacuation simulation. Agent-based crowd simulation method is one of the many methods in crowd simulation domain. This proposal focuses on the traditional Agent-based method with several unique additional features. This approach involves the use of a gaming engine and is capable of handling more complex collision and navigation functions for modelling by using characters generated through a 3D computer graphics application. It is capable of providing customizable elements for satisfying different requirements from users. The proposal will also introduce a new decision-making method for individual agents’ movement.

Thesis Committee:
Internal Reader: Dr. Dan Wu
External Reader: Dr. Mohammed Khalid
Advisor: Dr. Imran Ahmad



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